I bought the video game Starbound many, many moons ago when it was in early access. I’ve watched them add things here and there, mostly new weapons, new procedurally generated dungeons, and the odd game mechanic. It was sold as a 2-D side-scrolling sandbox game about exploring a nearly limitless universe of planets, meeting (or playing as) alien life forms, and upgrading everything you could get your hands on. I grew frustrated with it, as it seemed awfully rigid: You must first fix your ship with what’s on one planet. Then you have to get fuel from the first of many boss-missions which, if you’re not someone raised on Mario games, you’ll wind up using God Mode to skip past so you can actually get on with the game. Several other bosses stood between you and your goal of having an actual sandbox to play in with all the tools you wanted to have access to.
I’m glad to say they’ve fixed a lot of what I didn’t like, which is kind of what early access games are supposed to be about, right? First off, you get a story. You were just graduating into a group called The Protectors who run a kind of “Green Lantern Corps” outfit called, naturally, the Protectorate.
As a member, you get your
power ring Matter Manipulator and set off to… actually, I’m not sure. It never really comes up, as the second you get your U-shaped mining device, a tentacled monster called The Ruin attacks and destroys Earth, where the Protectorate is located. You escape as everything is destroyed:
Things get a little wordy from here, so if you want to hear what I think about how Starbound 1.0 is doing now that it’s out of beta, hit the jump.
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